This is a fantastic guide to UI design and process, including practical usage details and non-obvious drawbacks and solutions to varying approaches. Even if UI/UX stuff doesn’t interest you, this is a great way to lay out process. “Mobile UI and game design: Screens vs. flows” http://bit.ly/1yotXNS
I initially published this post in my personal blog Quarterview.com. Check it out to learn more mobile gaming techniques, analysis, and industry opinions.
Link to full article.