Here’s a collection of speeches on video that I’ve given over the years. I’ll add to this and update it over time.
It’s 2017, and it’s increasingly feasible for game teams to be geographically distributed. With the cloud storage, fiber internet, 4G LTE, smartphones, cellular modems and ubiquitous wifi, working remotely is increasingly an option for anyone to achieve at any level of seniority… technically. But what skills and disciplines are necessary to transition from a full-time office worker into someone that works from home, a coffee shop, or the road? It’s a lot more than simply VPNing in, syncing to latest from your team’s source control, and checking email twice a day. Establishing a persistent, reliable remote presence that attracts and retains clients demands a very particular skillset. If you’re wondering how to transition into working from home for your full-time job, wanting to hone your skills as a project manager utilizing remote teams, or even if you’re thinking of striking out on your own and going indie, come listen!
Make Your Own Way: The Rise of Indie Content Developers
The Albany IGDA were kind enough to invite me to speak, and I gave this presentation in May of 2016. It’s the culmination of everything I’ve learned since running the Unreal Engine Marketplace and my continued research into online marketplaces and what it takes to succeed. I go deep into how to develop and market your product, find your niche, build a loyal user base, and where to sell it.
The Tech Nomad: Tech and Tools of the Globetrotting Freelancer
I gave this at the External Development Summit 2014 in Vancouver, Canada. If you work remotely and travel frequently, this is a guide to the tools and technology to keep you connected and your clients’ data secure.
The Art of Getting Noticed
If you’re an artist that wants to learn how to distinguish yourself in a crowded market, I give several tips on how to make it happen.
Self-Pimpin’ Ain’t Easy
An artist’s guide to self-promotion.
The Future of Video Games
My brief predictions on the future of game development and freelancing.
Predicting Layoffs: How to Check Your Studio’s Health
smArtist tips on how to anticipate layoffs at your studio and how to brace yourself against the coming storm.
I’m also a frequent guest on my friend Chris Holden‘s video game art podcast, The CrunchCast, where we give career and personal development advice to artists in the game industry, along with a wide range of game industry special guests. Here are all the episodes I’ve been a guest on:
CrunchCast 58 – VR Development
CrunchCast 57 Why Help?
CrunchCast 55 Gavin Goulden
CrunchCast 53 Project End Prep
CrunchCast 51 Portfolios and Art Tests
CrunchCast 45 Movies, Video Games, Questions
CrunchCast 44 Portfolios, Working Fast & Before Games
CrunchCast 40 B1ll and Ouya
CrunchCast 39 Networking 101
CrunchCast 38 1st Anniversary Party
CrunchCast 37 Surviving Layoffs
CrunchCast 35 GDC Wrap-Up