It’s never good to hear about a project failing, but the postmortems and retrospectives that get written about them are often a helpful and instructive read from which all developers can learn from each others’ mistakes and make better products. Here’s a short writeup from an indie developer somewhat painfully recalling the mistakes they made, but describing what they learned and how they’d do better next time. Check it out!
Gamasutra: Alex Perez’s Blog – FullBlast, another indie project that bites the dust
Hi, I’m Alex, the main dev of FullBlast and I want to talk a bit about our recent and first project at Ufo Crash Games. And about how we screwed in every possible way.
Link to full article.